Armour piece Spec Ops Military Top
I just checked..
It works like this. The lower the multiplier, the lower the damage received.
E.g a Grizzly is set to 99 damage, but it depends on where you hit. Headshot is 1.1x and body, arms, and legs are below 1.0x, so the damage works like this.
For a headshot it's 99x1.1 = 108 damage (headshot)
For Spine it's 0.8, so 99x0.8 = 79.2 damage (hence why you need to body shots to kill)
for legs and arms it's 0.6, i'm sure you all can do the math.
So, how does Military gear have more damage reduction, when Spec Ops has a lower multiplier rate?