Beiträge von TonyCasino

    the gasses will have the same size smoke affect as normal smoke but the aoe of the effects will be a small radius cause if the radius was to large some one in ther center might not be able to run out of the aoe before dying to infection

    Maybe the damage should be slower because it would not make sense to still stand in the gas yet not take damage.

    This sounds like a nice idea, would have been great to add to my own Unturned map had I not halted production ages ago... For the idea, I think it would be best that both the mustard and tear gas grenades cover a large area, like slightly larger than smoke grenades. That's my input, would be cool if something like it gets made. If I ever resume production, I'll adopt it...