3.20.1.0 Update Notes

  • Update Notes:


    Additions:


    • Added Secrets of Neuschwanstein easter egg.
    • Added Prison Warden's Key and ability to lock and unlock cell doors.
    • Added German versions of emergency vehicles.
    • Added support for guns with multiple calibers.
    • Added option for certain areas to have a higher max number of zombies.

    Tweaks:


    • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
    • Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
    • Tweaked Syndicate to look more serious.
    • Tweaked to prevent exiting vehicles when a good exit point isn't found.

    Fixes:


    • Fixed line color of road over dam.
    • Fixed building underneath rocket chamber.
    • Fixed German tree radius inconsistencies.
    • Fixed misplaced water in waterfall cave entrance.
    • Fixed damaging vehicle on busted coalition doors.
    • Fixed scrapping empire blueprint.
    • Fixed (finally) horde beacon difficulty to get set when initially placed.
    • Fixed zombies falling into blast chamber of rocket launch pad.
    • Fixed baking navmesh on extra tall maps.
    • Fixed beta shirt on left-handed characters.
    • Fixed canned food animation cut off.
    • Fixed devkit objects loading after items. Legacy objects didn't have this problem.
    • Fixed Germany analytics.


    Feedback:


    Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.