Update Notes:
Additions:
- Added Secrets of Neuschwanstein easter egg.
- Added Prison Warden's Key and ability to lock and unlock cell doors.
- Added German versions of emergency vehicles.
- Added support for guns with multiple calibers.
- Added option for certain areas to have a higher max number of zombies.
Tweaks:
- Tweaked Berlin to have a higher max number of zombies to be more lifelike.
- Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
- Tweaked Syndicate to look more serious.
- Tweaked to prevent exiting vehicles when a good exit point isn't found.
Fixes:
- Fixed line color of road over dam.
- Fixed building underneath rocket chamber.
- Fixed German tree radius inconsistencies.
- Fixed misplaced water in waterfall cave entrance.
- Fixed damaging vehicle on busted coalition doors.
- Fixed scrapping empire blueprint.
- Fixed (finally) horde beacon difficulty to get set when initially placed.
- Fixed zombies falling into blast chamber of rocket launch pad.
- Fixed baking navmesh on extra tall maps.
- Fixed beta shirt on left-handed characters.
- Fixed canned food animation cut off.
- Fixed devkit objects loading after items. Legacy objects didn't have this problem.
- Fixed Germany analytics.
Feedback:
Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.