Beiträge von Osephyr

    Good Morning,

    I've been having problems with D/Cing and frame lag on Freezzer #4; because it only happens when I go into Shelton, on the hill between Shelton and Everett, and to some extent into Everett as well, I suspect that there may be a glitch base around that area. It's limited to only that area, so, for example, I can wonder around the area but as soon as a pass this seemingly invisible threshold (I imagine it is because the game hasn't loaded/rendered that area of the map yet) my game freezes and then I D/C. This has been happening for around a week now, it suddenly started and I didn't report it for a while assuming it may have been on my end. If someone could look into this and either confirm or deny anything that may cause this D/Cing and lag, I would appreciate it. Furthermore should there be nothing that causes this error, I would like any opinions why this is happening or if this is happening to anyone else.

    Thanks,
    Osephyr

    This new rule means that no player is allowed to camp specific spawning locations anywhere on the map. I wouldn't recommend that you stay on one specific hill (I.e Tacoma hill, since there are three spawn locations visible from here) rather you roam from one location and back. A good rule of thumb would be, if you really want to use a campy play style, camp on hills away from a spawn location. If you are unfamiliar with spawn locations on your map of choice I would suggest that you familiarize yourself.


    Chances are that if you only stay on one particular hill the only people you will be encountering are new spawns anyway. I'm making the assumption that by camping you mean that you stay in one spot without moving for an extended period of time; if that is correct then places like heritage, golf course, and Scorpion-7 all don't have a spawn location (although there is one that is visible from scorpion-7 depending on where you are located).

    Roadrunner, you can't bend the rules to your favor, that's not fair. Something that annoys other players doesn't necessarily mean trolling. It looks like the rules need amending if campy behavior is this bothersome to the staff. I don't think the staff members handled the issue very well either, and the language and phrasing was unbecoming of moderators too. It sounds like someone is being put down because of they way they choose to play the game.

    You are going to have to be more specific still. There are three regions where there are Freezzer servers. I can tell you that if you are talking about the ENG/US servers than you are mistaken because, even though there is generally less traffic on those servers, there are far more people on the first person servers than on the third person ones. Not only that but only 2/6 of the servers are first person. I wouldn't recommend that they constantly switch their server's perspectives either...

    You say obviously but I don't even remember the last time I checked a cash register and I didn't even know you could power ATMs (and call me unobservant but I didn't even know there were ATMs). All the more reason to back the suggestion!

    This would be nice since the notes are worthless. I wonder what the chance each piece of currency has of dropping? Like does a 100$ note have the same chance to drop as a looney or is it a lot more common to get just a looney or a toonie? Anyway, I doubt it's not too common to get either 50$ notes or 100$ notes so I think this is a good idea to implement.

    I logged on not too long ago to recheck since Roxk_monster said they were functioning and I'm happy to say that they are indeed. It's quite nifty to see the kits on the server. I want to ask two questions because I'm not sure if they were intentional or not.
    1) how come the kits now have a 30 minute timer as opposed to the 15 minute timer (or even a smaller timer considering the kits are less threatening)?

    2) How come kit medic has two rags as opposed to two dressings?

    Thanks Freenex, ACE, for adding the kits, and thank you to everyone that gave there opinions on the topic.

    Osephyr

    So I went on the ENG/US servers to check the kits and it seems like something went wrong because all the kits are the same as before (I checked, police, starter, and soldier) and I don't see the additional kits on the list. :(

    Hue hue. This'll be funny if you manage to get a large group. Just remember that if you do I'm a pacifist as well as a donor. You may want to try recruiting in game; most of the players that are on the forum already have a group. God speed.

    Good question, I don't think I can answer that very well myself. I suppose I would say "moderately less effective" but that's vague. At least less effective where a full 200 clip for the nykorev doesn't render it any less than, say, 60%?

    I only know that it is possible to remove weapon degrade. I don't think that it would be possible to decrease the chance of a single weapon's degrade chance; if it is possible to tweak it would most likely be applied to all weapons. That being said it does sound like a nuisance and even though I don't use the weapon myself I would be on board with the sever tweaking degrade chances for a weapon or all weapons if need be, just so long as there still is durability enable. :)

    What if there was an addition kit, say, "kit gangster" which gave something like:

    Outfit jeans

    Blue t-shirt

    Blue Bandana

    Blue Cap

    Colt

    Colt magazine x3


    Specific ammo for the gun so that it avoids having the ability to have ammo for other weapons. It's pretty basic and doesn't really offer much more than the other kits. A lack of melee makes it a little more difficult with zombies and there is more need to be conservative with the ammo if you want to take on another player. I think adding a gun should probably not go into kit starter since that kit already offered a pretty good amount of experience and had the chance to outshine the others. What do you think about that. Is this kit good or do you still think that kit starter should be given a gun?

    It's funny that you should mention a reduction in time because I too was thinking 10 minute gap would be better for these types of kits.
    It's true that there would be a bigger gap between the new spawn and a geared player but I think that the server economy could supplement the lack of weaponry that you get in the kits. There are some pretty good weapons that are cheap on the server shop like a cobra (cobra plus a box, so 60 total bullets, only costs 70$). Also weapons are pretty common in Unturned. My favourite Unturned review on steam goes something like this: "10/10 found an AK47 before I found food, felt like a kid in the congo". Alternatively one could probably craft a weapon fairly quickly with either "kit firefighter" or "kit worker".

    However, now that I read your comment about a increase in time for the only kit with a gun I feel like that too would be a good solution. Is there a way to display that one kit has a higher cool down than the rest? Also are you talking about just a colt and a couple of mags or the same as the kit is now, with 2 mags and a civilian box? I think if it still gave all that ammo it could have an edge over the other kits which only have basic gear.