3.17.15.0 Update Notes

  • Update Notes:


    Additions:


    • Added mesh/tree/object painting brush to foliage tool.
    • Added sea level water volume option to disable puddles underneath.
    • Added water volume type option for dirty/salty/clean refills.
    • Added option to preview affected coordinates to landscape tool.
    • Added foliage volume options to block specific foliage types.

    Improvements:


    • Improved landscape tool to use inspector and support config undo/redo.
    • Improved to cull large water volume surfaces as multiple tiles.
    • Improved multiple/single enum inspector, added InspectableEnum attribute.
    • Updated to Steamworks 1.39.
    • Updated to Unity 5.5.1f1.

    Tweaks:


    • Tweaked equipped Steam items to show a gear icon.
    • Tweaked to ignore econ ticket until fixed.

    Fixes:


    • Fixed several missing example object bundles.
    • Fixed potential problem loading game mode.
    • Fixed level to save objects by GUID.

    Foliage Brush:


    You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.

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    I'm one of the admins around here, I help to manage the forums, servers and the Discord.

    Got a question? You can contact me either on Steam or via Discord - Renegade#1337


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  • Unpinned - Updated notes for 3.17.16 can be found here


    Thread Closed

    I'm one of the admins around here, I help to manage the forums, servers and the Discord.

    Got a question? You can contact me either on Steam or via Discord - Renegade#1337


    I attempt to follow up on all staff applications, ban appeals and reports as soon as I can, but if you feel your post is being ignored please feel free to contact me or another member of staff and we will look into it.


    v1.png