Beiträge von Phoenix

    1st person is much more battle realistic and makes for a more even fight. I personally think its unfair to have a hidden advantage where you can see someone else but they cant see you. Also as many of you guys have said in here, 3rd person is only really used well when you get good at pvp in unturned... Thus giving an advantage to experienced players. You can still stalk people and go sneaky but you have to be more careful in 1st person.


    If you want a fun PURELY pvp shooting experience for fun with nothing at stake: Sandbox gives you that and lets you use 3rd person.


    I dont think survival should need it in its combat.


    Thanks,

    Dan

    I have been killed by "???" before. Not since batte-eye tho. And every time such a ??? is present other players also complain about a hacker. So, although freenex provides a credible possible theory, id like to put forward a counter:


    The player is connecting with a software that disguises his connection client info so that it doesn't register on server data, making him invisible and unhittable to other players.


    Do you think this is possible?


    Thanks,

    Dan

    It's not a bit problem at all, I point it out because it has been noticed by multiple players I talked to on 1 of our Russia survival servers, and so I assume it can apply to all of them. The suggestion was mainly to see if there is any way we can make it work better/more smoothly. I got the idea from aNbold server i used to play on where occasionally there would be a vehicle sweep (manually) where necessary.


    How would the sandbox plugIn be applied? To all vehicles?


    Thanks,

    Dan

    To all you survival players out there, kinda want to open this up as a bit of a discussion as well as a straight suggestion:


    Walking around the Russia map i see tanks lying around everywhere. No ammo inside, and usually no fuel either. They are pretty useless after you have used the 1 missile they spawn with. They are really hard to destroy with very little incentive to destroy them. Nobody wants them. And at the moment they are the most common vehicle on the map.


    Maybe if every so often some staff would get on the server and destory some of the tanks it could help keep the usable vehicle count healthy?


    Is this too much of an interference into the natural vehicle ecosystem of the servers? (if people want more vehicle spawns they destroy more vehicles)


    Maybe upping the vehicle count a little is possible without lagging up the servers?


    Just an idea,

    Thanks,

    Dan

    Hey mum_im_special, thanks for you report. A few questions:


    1. do you have any kind of video for me to watch, its really hard to grasp exactly how the combat went, how still your team were standing etc. from a written story.


    2. What weapon did they use and how long between their shots? 0.5 seconds? 0.1 seconds? 3 seconds?


    3. Did they die recently/how long have they been playing on the server?


    I ask these because depending on how they controlled their shots its very possible to shoot very accurately avoiding recoil. Assault rifles don't have a range over 200m, did it say the distance in chat or are you estimating? The weapon will also greatly impact the accuracy at a certain range and the kickback.

    I ask if they died recently because its really hard to make shots like that without high level accuracy. Time on the server will affect how much exp they have and if they have a high potential to have fully pimped weapons.


    IN GENERAL: its really hard to hit consecutive headshots without missing with an assault rifle at over 50m. But it is very much possible. Being in a helicopter makes this a bit harder but also not impossible. Do you remember the names of these players from the killfeed?


    Hope this helps,

    Thanks,

    Dan

    can confirm i have killed grey a few times. He definately can die :P but he does the same as me. patrols an area out of sight and snipes people. Then kills people with a honeybadger if they get close. i think my hotstreak is 133 kills 1 death, so its not unheard of.


    Also, cmon.... if a guy is top 3 on the charts, hes not gonna admit to hacking unless hes joking.


    thanks,

    Dan

    Just a quicky here, thought about making a suggestion, then realised that i didnt really have an idea for a solution. But here goes:


    I love the open market idea, creating more oportunities for players to buy and sell from each other... but lets be honest, nobody really uses it.


    Cmon people, lets get creative here. How do we get people to use this... im drawing blanks.


    Just an idea,

    Thanks,

    Dan

    Not directly related to freezzer, but does anyone else disconnect from whatever server they are playing on EVERY TIME they die in a vehicle explosion? Has been happening to me for over a year now, don't know the cause and don't know if this is a problem client side or server side.


    MORE SPECIFIC: Flying in a helicopter - Crash - Blow up and die (chat says <player> died in vehicle explosion) - respawn (with red countdown timer in top left) - Disconnect.



    Anyone else experiencing the same thing?


    Thanks,

    Dan

    I mean this isn't "evidence" but its a lot of testimonies. Being in the top 10 doesn't mean you don'd hack, but i agree that its easy for a lot of people to fall on to 1 good player because hes killed them all loads of times and not died. May i suggest one of the staff spy him a bit while hes online at some point?


    thanks,

    Dan

    I don't agree with having the top #15 players on the leaderboard. It's just unnecessary and looks messy. It used to be top #30 players but that was when the whole page was dedicated to it. As of now, all the stats are jammed into one page making it look very unorganised. I don't know if it's possible but there should be a separate page just to search up a player's stats while the leaderboard remains top #10.


    Also yea I agree with phoenix. Naturally there won't be as much PvP as there is in the sandbox servers so reducing the minimum kills should be a good idea.


    Cheers!

    hehe yeh dw was joking with the "top 15" comment

    Bit of a read but i got there, i agree with most of what you guys are saying, and a decent solution that i can find is as follows (and ill explain why):


    /home - 15 seconds of standing still

    - 7.5 minute cool-down


    Reasoning:


    /home if given any standing still time at all is hardly ever used to escape combat. I have spent time on many servers before i found out about freezzer (most of which had this as part of their /home command).


    /home is used more as a loot storage facilitator; raid some towns and loot spots then go home, drop it off and /tpa back to your team. This does become op however when /home has a very low cool-down because you will effectively never carry much good gear with you because you know you can grab it fast - making pvp less rewarding.


    Therefore by implementing both the standstill time and the cool-down you will make it completely useless as an escape tool (quit is faster) and massively reduce its usefulness in rapidly safeguarding loot. The POSITIVES however are as follows: If your base is getting raided and you are still alive but far away... for example: some of your team are next to base and die - but you were looting somewhere else - you don't have to wait for them to spawn back at home to /tpa to them. It also means that if by force of habit you accidentally respawn instead of waiting for [HOME] then you don't lose an extra minute killing yourself and spawning.


    And of course lastly - everyone knows the usefulness of having /home regardless of the restrictions. So as long as the restrictions keep its access in check, its a great command to bring back.


    Thanks,

    Dan


    p.s did not proofread this essay so sorry if i start sounding retarded halfway through :S

    Although i enjoy a certain wild west feel to a server without a /home command, it does take a bit from the point of building a base. I agree that the most annoying thing during a pvp battle is to have your enemy type /home and disappear, however i don't think this should overshadow the command completely. May i suggest implementing a /home command with a 10s "standing still" delay. This way it is as effective for escaping combat as quitting the server.


    Just an idea,

    Thanks,

    Dan

    aha, gotcha makes sense. you might wanna lower that a tad for the survival side, seeing as even though that may be a decent number, not enough people have it. Depending on play-style some players will get 50 kills per day, others 0. maybe 250 or there abouts is more reasonable.


    Dan