Bit of a read but i got there, i agree with most of what you guys are saying, and a decent solution that i can find is as follows (and ill explain why):
/home - 15 seconds of standing still
- 7.5 minute cool-down
Reasoning:
/home if given any standing still time at all is hardly ever used to escape combat. I have spent time on many servers before i found out about freezzer (most of which had this as part of their /home command).
/home is used more as a loot storage facilitator; raid some towns and loot spots then go home, drop it off and /tpa back to your team. This does become op however when /home has a very low cool-down because you will effectively never carry much good gear with you because you know you can grab it fast - making pvp less rewarding.
Therefore by implementing both the standstill time and the cool-down you will make it completely useless as an escape tool (quit is faster) and massively reduce its usefulness in rapidly safeguarding loot. The POSITIVES however are as follows: If your base is getting raided and you are still alive but far away... for example: some of your team are next to base and die - but you were looting somewhere else - you don't have to wait for them to spawn back at home to /tpa to them. It also means that if by force of habit you accidentally respawn instead of waiting for [HOME] then you don't lose an extra minute killing yourself and spawning.
And of course lastly - everyone knows the usefulness of having /home regardless of the restrictions. So as long as the restrictions keep its access in check, its a great command to bring back.
Thanks,
Dan
p.s did not proofread this essay so sorry if i start sounding retarded halfway through